![]() As the Necromancer can reliably keep enemies within its radius, Pestilence can deal a significant amount of damage.The Necromancer Tower does not target Jungle Matriarchs, Jungle Spiders, Ghosts, Zombies or Phantom Warriors with Pestilence since they do not take damage from it. Pestilence is a ground attack and is unable to harm flying enemies.The area and duration of Pestilence is improved with upgrades. Enemies stop taking damage as soon as they exit the ability's radius. Pestilence is an area attack which deals 20 True Damage per second.The Bone Golems of Bonehart and the Sand Warriors of Alric also benefit from the aura of the Death Knight, making Necromancers a good pair with these heroes.The Death Knight's buff does not improve with upgrades, but his health, damage and armor are increased significantly, allowing him to fight semi-powerful foes such as Saurian Myrmidons for a long period of time.The Death Knight directly supports the skeletal minions of the Necromancer: skeletons near the Death Knight gain 50% extra damage and a 30% boost to armor, making them far more effective units.The abilities of the Necromancer synergize with its supportive playstyle, and greatly improve its already strong crowd control capabilities.Tougher units such as Knights Templar may be more suitable against such enemies. Skeletons are very vulnerable to enemies capable of dealing area damage, such as Gorillons, Saurian Brutes and Bluegales.The Necromancer Tower can be used as a substitute for Barracks in most cases, as its minions, whilst weaker than regular troops, are numerous and easily replaceable.With his ability to amass a large numbers of skeletons as rapidly as enemies fall, the Necromancer significantly slows down any foes that may come by. The Necromancer Tower is a support-oriented tower dedicated to reinforcing choke points.The Death Knight's rally point range is 90% of the tower's attack range, which happens to be the range of the Level 3 Wizard Tower.10% wider than the Level 3 Wizard Tower.There can be no more than 30 skeleton minions active at the same time.Skeletons, Skeleton Knights and Death Riders can be blood sucked by Vampiresa & Vasile on iOS. Despite being made of only bones, Death Knights can be eaten by Savage Warriors.Skeletons, Skeleton Knights and Death Riders are immune to poison.Skeletons and Skeleton Knights automatically attack enemies, and cannot be controlled.Even if killed by a Parasyte, the undead units do not turn into Reapers.However, the Necromancer Tower can raise Skeletons from Poukai Riders and Giant Scorpions. Immortal, Fallen, Dune Terror, Sand Wraith, Parasyte, Reaper, Ghost, Phantom Warrior, Shade Elemental, Shred of Darkness, spiders and hounds do not leave behind corpses for Necromancers to use.It is bugged on iOS that Death Knight won’t buff Alric’s Sand Warriors. Summons a Death Knight: a resilient soldier whose aura increases the damage of nearby skeletons, Alric's Sand Warriors and Bonehart's Bone Golems by 50%, and grants extra 30% armor. ( Cooldown: 12 seconds, 13 seconds Flash) The Necromancer contaminates the land, poisoning enemies, dealing 20 True Damage per second. It can be seen as more of a support tower due to its high utility and mediocre damage output. However, the Necromancer Tower's has high variance damage and is weaker on average than the Archmage Tower. With this ability, Necromancers can assemble an army of expendable minions and significantly slow the enemy's advance. The Necromancer Tower's most notable asset is the ability to raise up to 8 skeletal minions from corpses of humanoid enemies that die within its range. "Dark magic adepts that can raise undead minions from the corpses of fallen enemies." ![]()
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